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James Chew
James Chew
Senior Environment Artist | Warframe | Halo 4 | Star Trek
London, Canada

Summary

Senior Environment Artist with 15 years of experience in crafting breathtaking game worlds for AAA titles such as Warframe, Halo, and Star Trek. Highly proficient in 3DsMax, Maya, ZBrush, Unreal Engine and Substance Suite. Expertise in asset creation, level art, and performance optimization, with a focus on delivering visually compelling and technically polished game environments.

Skills

3D ModelingDigital SculptingLightingModular Asset CreationPBR WorkflowsLayout ArtHard Surface & Organic ModelingDecal & Trim SheetsTielable MapsMaterial & Shader ConstructionEfficient Modeling & UV layouts

Software proficiency

3ds Max
3ds Max
Blender
Blender
Houdini
Houdini
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Productions

    • Video Game
      Warframe
    • Year
      2024
    • Role
      Senior Environment Artist
    • Company
      Digital Extremes
    • Video Game
      The Amazing Eternals
    • Year
      2018
    • Role
      Weapons | Environment Art
    • Company
      Digital Extremes
    • Video Game
      Halo 4 Crimson Map Pack
    • Year
      2013
    • Role
      Environment Artist
    • Company
      343 Industries | Digital Extremes
    • Video Game
      Star Trek
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Digital Extremes
    • Video Game
      Darkness 2
    • Year
      2012
    • Role
      3D Artist
    • Company
      Digital Extremes
    • Video Game
      Legend of Troy
    • Year
      2011
    • Role
      3D Artist
    • Company
      Tecmo Koei

Experience

  • Senior Environment Artist at DIGITAL EXTREMES
    London, CA
    March 2011 - May 2024

    - Developed 3D assets for environments, props and characters

    - Created modular 3D environment models for use in various levels

    - Constructed large scale environments using decal and trim sheets

    - Zbrush hipoly to low poly workflow for various in-game assets

    - Shipped: Warframe, Halo, Star Trek, Darkness 2

  • 3D Modeler & Material Artist at Guru Studios
    Toronto, CA
    August 2010 - April 2011

    - Create 3D models and Textures for Sets, Characters, and Props.

    - Create reusable modular facades and tileable textures.

    - Create shaders accordingly for used in real time engine Mach Studio.

    - Work under tight deadlines, while maintains awareness of the broader show needs as they relate to my department. (schedule, complexity of setups, etc.)

    - Animated Show: Mudpit

  • Environment Artist at TECMO KOEI GAMES
    Toronto, CA
    October 2009 - April 2010

    - Created 3D models, textures, materials based off concept art.

    - Crafted 3D modular environment assets for efficient re-use.

    - Work with the level design team to ensure art assets uphold engine standards

    - Import assets into Genesis engine for testing

    - Shipped: Warriors | Legend of Troy