Senior Environment Artist with 15 years of experience in crafting breathtaking game worlds for AAA titles such as Warframe, Halo, and Star Trek. Highly proficient in 3DsMax, Maya, ZBrush, Unreal Engine and Substance Suite. Expertise in asset creation, level art, and performance optimization, with a focus on delivering visually compelling and technically polished game environments.
- Developed 3D assets for environments, props and characters
- Created modular 3D environment models for use in various levels
- Constructed large scale environments using decal and trim sheets
- Zbrush hipoly to low poly workflow for various in-game assets
- Shipped: Warframe, Halo, Star Trek, Darkness 2
- Create 3D models and Textures for Sets, Characters, and Props.
- Create reusable modular facades and tileable textures.
- Create shaders accordingly for used in real time engine Mach Studio.
- Work under tight deadlines, while maintains awareness of the broader show needs as they relate to my department. (schedule, complexity of setups, etc.)
- Animated Show: Mudpit
- Created 3D models, textures, materials based off concept art.
- Crafted 3D modular environment assets for efficient re-use.
- Work with the level design team to ensure art assets uphold engine standards
- Import assets into Genesis engine for testing
- Shipped: Warriors | Legend of Troy